There are exceptions to the above fire duration for cruisers, the cruisers: Tier VI Admiral Graf Spee and HSF Admiral Graf Spee have a base fire duration of 45 seconds Large Cruisers have a base fire duration of 60 seconds. A fire that is allowed to burn for the full duration will consume 18% (0.3% x 60 sec.) of a battleship's maximum health, 9% of a cruiser's or destroyer's maximum health, 5% (1% x 5 sec.) of a carrier's, and 30% (1% x 30 sec.) of a submarine's maximum health. Each fire has a base duration of 60 seconds for battleships, 30 seconds for cruisers, destroyers and submarines, and 5 seconds for aircraft carriers. Fire Damageĭamage dealt by each instance of fire on a ship is fixed as 0.3% of its total health pool per fire per second (1% for aircraft carriers and submarines). The Benson example, with its 13.5% variance in fire chance, demonstrates the effectiveness of the Demolition Expert skill on certain ships, especially those with a high rate of fire and a low individual fire chance per shell (such as Atlanta, Gearing, or Akizuki).Ī shell's base fire chance can be found by hovering the mouse over the Main Battery information in the Port screen. If instead Benson's commander was not a Demolition Expert, the chance would be: If the Bismarck commander acquires the Fire Prevention skill, the chance would then be: Her commander is a Demolition Expert (not IFHE) and is flying both the Victor Lima and India X-Ray signals. VIII Benson fires 127mm HE Mk.32 with a 5.5% base fire chance.Tier VIII Bismarck is using Hull B (Top) (FRC of 0.6337) upgraded with Damage Control System Modification 1 the crew is not skilled at Fire Prevention.The chance to set fire for a single high explosive shell hitting a ship is calculated by the following formula (the formulas for airborne rockets and bombs are similar):Īs an example, we can compare the chance of a single Benson high explosive shell lighting a fire on an enemy Bismarck. The information can also be view in the Port screen by mousing over the appropriate type of squadron in the Aircraft section. See the tables in the Aircraft article for more info. ![]() In addition, each ship entry in this wiki includes the fire chances for main and secondary HE shells.įor aircraft bombs and rockets, the base fire chance is a characteristic of the size and type of ordnance used and varies between 4% for small rockets carried by attack squadrons and 64% for large HE bombs. "Projectile Base Fire Chance" for artillery is displayed in the Port screen by mousing over the Main Battery or Secondary Armament entries in the Artillery section. The Fire Resistance Coefficients ( FRC) are shown below: The timer shows only the duration of the most recent fire set. The user interface will display several different indicators to let captains know their ship is on fire. The lower the coefficient, the more resistant the ship is to catching fire. (Premium ships all have the Top Hull.) This resistance is expressed as the Fire Resistance Coefficient (FRC). The amount of resistance is based on ship type, ship tier, and the hull that is currently equipped (Stock or Top). The target ship's intrinsic resistance to fire, and certain modifiers, as shown below.Įach ship hull has an intrinsic resistance to fire. Submarines can only have one active fire, in the amidship section.įire Chance (the chance a shell or bomb will set a fire) is calculated by combining a base chance for the ordnance to set a fire, ![]() The commander skill Fire Prevention for battleships reduces the number of fire zones to three (one amidship). ![]() Thus the maximum number of fires on a ship is four. Fire ZonesĮvery ship has four distinct zones along its main deck that can be set on fire, fore, aft, and two amidship. Ī "Set on Fire" ribbon is awarded for each individual fire set on an enemy ship. ![]() It is impossible to cause a fire on an allied ship.
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